trustmebro.to/r/…
✓ checked
trust me, bro:
here is the receipt.
the claim

Playing violent video games causes real-world violence in players.

the verdict
CONTESTED PARTIAL
Recorded sources
3 sources for · 3 against

Counts group repeated records of the same source within each side. They do not measure evidence strength or source independence.

Is it true that playing violent video games causes real-world violence in players?

Partly. The retrieved studies address aggression and hostility rather than real-world violence: meta-analyses report that violent video games increase aggressive behavior, while other experimental work finds no desensitization to real-world violence and argues aggression does not translate into violent crime. No item settles the claim that playing violent video games causes real-world violence.

Verdict: CONTESTED PARTIAL · 3 sources for, 3 against · Last checked

The private library was unavailable for some searches in this check. Missing library results are not evidence against the claim.

Evidence for · 3
Get citation
Experimental study of the differential effects of playing versus watching violent video games on children's aggressive behavior. (n.d.). cir.nii.ac.jp. https://doi.org/10.1002/ab.20245

Evidence against · 3
2023
Get citation
Lengersdorff, L. L., Wagner, I. C., Mittmann, G., Sastre-Yagüe, D., Lüttig, A., Olsson, A., Petrovic, P., & Lamm, C. (2023). Neuroimaging and behavioral evidence that violent video games exert no negative effect on human empathy for pain and emotional reactivity to violence. doi.org. https://doi.org/10.7554/eLife.84951

See more details
More for · 2
Get citation
Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature. (n.d.). cir.nii.ac.jp. https://doi.org/10.1111/1467-9280.00366

2 recorded entries grouped as this source

Additional records of the same source are shown below. They are not counted as additional sources.

2001
Get citation
Anderson, C. A. & Bushman, B. J. (2001). Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: a meta-analytic review of the scientific literature.. doi.org. https://doi.org/10.1111/1467-9280.00366

2010
Get citation
Anderson, C. A., Shibuya, A., Ihori, N., Swing, E. L., Bushman, B. J., Sakamoto, A., Rothstein, H. R., & Saleem, M. (2010). Violent video game effects on aggression, empathy, and prosocial behavior in eastern and western countries: a meta-analytic review.. doi.org. https://doi.org/10.1037/a0018251

More against · 2
2021
Get citation
Batty, S. (2021). A Positive Side of Violent Video Game Play. doi.org. https://doi.org/10.32396/USURJ.V7I1.473

2015
Get citation
Sauer, J., Drummond, A., & Nova, N. (2015). Violent video games: The effects of narrative context and reward structure on in-game and postgame aggression.. doi.org. https://doi.org/10.1037/xap0000050

Anyone with this link can read the claim and its public receipt, including any personal information in that text. Open permanent receipt.
Check your own claim
Challenge the receipt
Requests are recorded for review. This does not start an automatic check or guarantee a response time.

Citation formatting by citeproc-js (Frank Bennett) and the Citation Style Language project. Source and licenses.

This receipt is an automated verdict against our published method · not an opinion about any author or publication.
Terms · Privacy · How verdicts work