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the claim

Commercial brain training games improve memory in healthy adults beyond the trained tasks.

the verdict
CONTESTED PARTIAL
Recorded sources
4 sources for · 1 against

Counts group repeated records of the same source within each side. They do not measure evidence strength or source independence.

Is it true that commercial brain training games improve memory in healthy adults beyond the trained tasks?

Partly. Several small trials report that commercial brain training (e.g., Lumosity, Brain Age) improved some memory measures in healthy older or young adults, while a larger active-control trial found no training-specific transfer and attributed apparent gains to expectancy and retest effects. The evidence covers only parts of the claim and points in both directions.

Verdict: CONTESTED PARTIAL · 4 sources for, 1 against · Last checked

The private library was unavailable for some searches in this check. Missing library results are not evidence against the claim.

Evidence for · 4
2016
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Toril, P., Reales, J., Mayas, J., & Ballesteros, S. (2016). Video Game Training Enhances Visuospatial Working Memory and Episodic Memory in Older Adults. doi.org. https://doi.org/10.3389/fnhum.2016.00206

Evidence against · 1
2017
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Buitenweg, J., Ven, R. M. v. d., Prinssen, S., Murre, J. M., & Ridderinkhof, R. (2017). Cognitive Flexibility Training: A Large-Scale Multimodal Adaptive Active-Control Intervention Study in Healthy Older Adults. doi.org. https://doi.org/10.3389/fnhum.2017.00529

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More for · 3
2014
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Ballesteros, S., Prieto, A., Mayas, J., Toril, P., Pita, C., Leon, L. P. d., Reales, J., & Waterworth, J. (2014). Brain training with non-action video games enhances aspects of cognition in older adults: a randomized controlled trial. doi.org. https://doi.org/10.3389/fnagi.2014.00277

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Brain Training Game Boosts Executive Functions, Working Memory and Processing Speed in the Young Adults: A Randomized Controlled Trial. (n.d.). cir.nii.ac.jp. https://doi.org/10.1371/journal.pone.0055518

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Using a games console in the primary classroom: Effects of ‘Brain Training’ programme on computation and self‐esteem. (n.d.). cir.nii.ac.jp. https://doi.org/10.1111/j.1467-8535.2008.00918.x

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