Signaling games can exist where all players are both self-informed and uninformed about others
Peer-reviewed economic literature describes classes of stochastic games with signals featuring incomplete information on both sides.
rails:sufficiency:supported:single_source:for=1+0p:against=0+0p | v55:sufficiency
Mertens conjectures in absorbing games with incomplete information. 2021. https://doi.org/10.1214/23-aap2011
In a zero-sum stochastic game with signals, at each stage, two adversary players take decisions and receive a stage payoff determined by these decisions and a variable called state. The state follows a Markov chain, that is controlled by both players. Actions and states are imperfectly observed by players, who receive a private signal at each stage. Mertens (ICM 1986) conjectured two properties regarding games with long duration: first, that limit value always exists, second, that when Player 1 is more informed than Player 2, she can guarantee uniformly the limit value. These conjectures were disproved recently by the author, but remain widely open in many subclasses. A well-known particular subclass is the one of absorbing games with incomplete information on both sides, in which the state can move at most once during the game, and players get a private signal about it at the outset of the game. This paper proves Mertens conjectures in this particular model, by introducing a new approximation technique of belief dynamics, that is likely to generalize to many other frameworks. In particular, this makes a significant step towards the understanding of the following broad question: in which games do Mertens conjectures hold?
See more details
The paper trail · every fact has a biography
Challenge the receipt
Citation formatting by citeproc-js (Frank Bennett) and the Citation Style Language project. Source and licenses.
Terms · Privacy · How verdicts work · Dispute this receipt