Multiple recent empirical studies and systematic reviews consistently demonstrate that game-based learning and educational gamification significantly increase student motivation, engagement, and academic performance across various educational levels.
Evidence for · 11
Accustoms Gamification in Education Improves Student Motivation, Engagement and Academic Performance
2019 · cited by 3
Accustoms (2019) notes that gamification strategies infuse ordinary activities to support student motivation and engagement.
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More for · 10
The influence of gamification on the teaching assessment of human anatomy.
2026 · cited by 0
The study by The influence of gamification on the teaching assessment of human anatomy (2026) highlights that gamification motivates and energises classes while optimizing academic performance.
Evaluating the impact of Kahoot-based gamification on student learning engagement and academic performance in higher education
2026 · cited by 0
Evaluating the impact of Kahoot-based gamification on student learning engagement and academic performance in higher education (2026) found strong relationships among engagement, motivation, and academic achievement.
Gamified Digital Learning in Primary Education: A Mixed-Methods Study of Scratch Integration in a Moroccan Context
2026 · cited by 0
Gamified Digital Learning in Primary Education (2026) reveals statistically significant improvements alongside increased student motivation and engagement.
A gamified interactive E-book incorporating metacognitive self-regulation: effects on physics achievement, learning motivation, and metacognitive self-regulation ability in junior high school.
2026 · cited by 0
A gamified interactive E-book (2026) demonstrated significantly greater improvements in learning motivation.
Design and evaluation of a gamified mobile application for teaching cardiac rhythm interpretation to nursing students: a quasi-experimental pre-post study.
2026 · cited by 0
Design and evaluation of a gamified mobile application for teaching cardiac rhythm interpretation to nursing students (2026) successfully enhanced learner engagement and motivation.
Impact of Gamified Infection Control Education on Cognitive Achievement, Academic Self-Efficacy and Learning Motivation in Nursing Students: A Randomized Controlled Trial in Turkiye.
2026 · cited by 0
Impact of Gamified Infection Control Education (2026) showed that the intervention group achieved higher learning motivation.
Gamified clinical case video game in occupational therapy.
2026 · cited by 0
Gamified clinical case video game in occupational therapy (2026) aimed to successfully increase student motivation through an interactive approach.
Examining The Effectiveness of Wordwall-Enhanced Gamification Learning Models on Student Engagement, Motivation, and Academic Performance in Economics Education
2026 · cited by 0
Examining The Effectiveness of Wordwall-Enhanced Gamification Learning Models (2026) showed significant improvements in student interest and motivation.
Investigating the Effects of Gamification Elements on Student Motivation, Engagement, and Academic Performance in Higher Education Courses
2024 · cited by 0
Investigating the Effects of Gamification Elements (2024) demonstrates the motivational roles of distinct gamification features in fostering need-supportive experiences.
Gamificación como estrategia transversal para mejorar motivación y rendimiento académico estudiantil [Gamification as a cross-cutting strategy to improve student motivation and academic performance]
2025 · cited by 0
Gamificación como estrategia transversal para mejorar motivación y rendimiento académico estudiantil (2025) demonstrates consistently that integrated lytic elements generate improvements in motivation and academic performance.