trustme.bro/r/…
✓ checked
trust me, bro:
here is the receipt.
the claim
Cheap-talk games are characterized by costless and non-binding communication between players.
the verdict
SUPPORTED
the evidence backs this
refutedsupported
the weight of evidence
3 sources for · 0 against

Reference material explicitly defines cheap-talk games in game theory as communication frameworks that are costless and non-binding.

Evidence for · 3
2020 · cited by 5
This paper deals with the effects of different modes of communication in a costless information transmission environment with multiple senders. To this aim, we present a theoretical and experimental study of three Cheap Talk games, each having two senders and one receiver. The communication of senders is simultaneous in the first, sequential in the second and determined by the receiver in the third game (the Choice Game). We find that the overcommunication phenomenon observed with only one sender becomes insignificant in our two-sender model regardless of the mode of communication. However, as to the excessive trust of the receiver, our results are not distinguished from those in the one-sender model. Regarding the Choice Game, our logistic regressions on experimental results suggest that the receiver is more likely to select simultaneous play if the previous play was simultaneous and the receiver earned the high payoff and much more likely to select simultaneous play if the messages were nonconflicting.
See more details
The analysis

rails:sufficiency:supported:single_source:for=1+2p:against=0+0p | v55:sufficiency

More for · 2
cited by 0
theory, cheap talk is a communication framework between players where messages do not directly affect the payoffs of the game. Providing and receiving In game theory, cheap talk is a communication framework between players where messages do not directly affect the payoffs of the game. Providing and receiving information is free. This is in contrast to signalling, in which sending certain messages may be costly for the sender depending on the state of the world. This basic setting set by Vincent Crawford and Joel Sobel has given rise to a variety In game theory, cheap talk is a communication framework between players where messages do not directly affect the payoffs of the game. Providing and receiving information is free. This is in contrast to signalling, in which sending certain messages may be costly for the sender depending on the state of the world. This basic setting set by Vincent Crawford and Joel Sobel has given rise to a variety of variants. To give a formal definition, cheap talk is communication that is: costless to transmit and receive non-binding (i.e. does not limit strategic choices by either party) unverifiable (i.e. cannot be verified by a third party like a court) Therefore, an agent engaging in cheap talk could lie with impunity, but may choose in equilibrium not to do so. The theory applies to more general forms of utility, but quadratic preferences makes exposition easier. Thus S and R have different objectives if b ≠ 0. Parameter b is interpreted as conflict of interest between the two players, or alternatively as bias.UR is maximized when a = t, meaning that the receiver wants to take action that matches the state of the world, which he does not know in general. US is maximized when a = t + b, meaning that S wants a slightly higher action to be taken, if b > 0. Since S does not control action, S must obtain the desired action by choosing what information to reveal. Each player's utility depends on the state of the world and on both players' decisions that eventually lead to action a. → Quadratic utilities: Given that R knows that t is between ti-1 and ti, and in the special case quadratic utility where R wants action a to be as close to t as possible, we can show that quite intuitively the optimal action is the middle of the interval:
cited by 0
Symétries et asymétries des jeux de conversation gratuite multi-dimensionnels Cette thèse étudie de manière théorique les déterminants et les conséquences économiques de la transmission d'information entre agents rationnels.Un agent possède une information privée sur un état du monde, émet un message qui est observé par un agent a priori non informé, et ce dernier décide d'une action à prendre. L'information éventuellement transmise est sans engagement, sans coût et sans possibilité de vérification.L'état du monde et l'action impactent l'utilité des deux agents.Il y a possibilité de transmission d'information dans la situation d'équilibre où l'association d'un message à un ensemble d'états du monde induit l'action qui la détermine.La nature des équilibres est en général conditionnée par le conflit d'intérêt des agents, qui est la distance entre leur action préférée, étant donné l'état du monde.Dans les trois chapitres de la thèse, nous considérons un état du monde et une action bi-dimensionnels, une révélation d'information utilisant deux messages à l'équilibre, et nous supposons que l'utilité de l'agent non informé décroît avec la distance euclidienne entre l'état du monde, qu'il ne connait pas a priori, et son action.Le conflit d'intérêt des agents est alors la distance entre l'état du monde et l'action préférée de l'agent informé, qu'il ne décide pas.Chaque chapitre étudie l'impact de différents facteurs conflictuels sur les conditions d'existence d'équilibres informatifs.Dans le premier chapitre, nous étudions l'impact de la prise en compte, par l'agent informé, d'une complémentarité des deux dimensions de l'état du monde. Dans le second chapitre, nous étudions l'impact d'un biais constant de l'agent informé relativement à l'action préférée de l'agent non informé. Enfin, dans le troisième chapitre, nous étudions l'impact d'un intérêt croissant pour associer une action plus grande à un état du monde plus grand.
Everything we examined (3)
This check searched the claim as stated. It did not run a separate search for evidence against it.
  1. Cheap talkreferenceno side taken
  2. Cheap Talk Games with Two-Senders and Different Modes of Communicationpeer-reviewedno side taken
  3. Symmetries and asymmetries of multi-dimensional cheap talk gamespeer-reviewedno side taken
This receipt carries no identity, shared or not. Sharing publishes your connection to it, not your data.
Check your own claim
Challenge the receipt
trust me, bro: win the argument, pass the class, survive peer review.
This receipt is an automated verdict against our published method · not an opinion about any author or publication.
Terms · Privacy · How verdicts work · Dispute this receipt